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Project Elements


 

 

 



 

 


1. What information tools & technologies did you used to complete your CyberFair project?
(1) Interviews: Mrs. Jiang was our tour guide when we visited the museum. She demonstrated the ways of playing toys and told us the stories of the toys and the museum. We obtained precious information and knowledge from the interview. And also, we experienced the fun of playing the toys when visiting the museum.
(2) Telephone: contacting, consulting, and communication, 
(3) Digital Camera: Taking photos of the interviews, the relevant pictures and the process of our teamwork. The video function of the digital camera also helped us fully record our activities.
(4) Scanner: After being permitted to use the pictures, we scanned many precious pictures and displayed them in the project.
(5) Digital Voice Recorder: Recording the interviews. The audio files helped us to change the interview contents into written words efficiently.
(6) Books, magazines and newspapers: Used as references for more information about the toys, Mr. Jiang's story and the museum.
(7) Internet: Searching for relevant Web sites for more information and serving as a communication tool among team members.
(8) Computers: We use the computers in the computer classroom to do the project.
(9) Software: Dreamweaver CS5, Flash CS5, PhotoImpact X3, Office2003, Format Factory, Audacity, Power Director.Most equipment mentioned above was provided by our school. Some was provided by us.

2. In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.
After having several discussions and practicing our interview skills, we visited the museum in a happy mood. The curator of Taiwan Toy Museum, Aunt Wang, told us many stories about the museum, provided us with many materials, and demonstrated to us the methods for playing with various toys, in order to help us complete the CyberFair project. We learned a lot and experienced the fun of playing with toys from the interview and from visiting the museum. We also interviewed the visitors there, and everyone was very happy to answer our questions when they knew that we were doing the CyberFair project. These made us seriously think that we should try our best to do this project well, and then we could share the fun of the museum's toys and stories with others. In addition to that, we acted as voluntary workers on holidays for the museum because all of us were deeply touched by the story of Taiwan Toy Museum when doing this project. As Mr. Jiang said, "It is more joyful to share the joy than to keep it to oneself". And we became the spokespersons both for Taiwan Toy Museum and CyberFair in order to share the fun, joy and cultural heritage with others by doing this project.


3. What has been the impact of your project on your community?
The present curator, Mrs. Jiang, extends her husband's wish to maintain this museum for people. Our plan is to provide our project for the use of Taiwan Toy Museum without any charge. Through the Internet, our project can teach people more about this museum and its touching stories. The things which we see in the museum are not only the vivid and fun toys, but also the perseverance and kindness of this couple for establishing and maintaining a museum for people. The kindness, insistence and perseverance of Mr. and Mrs. Jiang are what we can learn from them. Through our project, people will have a chance to encourage Mrs. Jiang and support this museum more. Our project also will become the “ambassador” of cultural heritage to people.

4. How did your project involve other members of your community as helpers and volunteers?
We are full of gratitude toward those people who helped or supported us on this project. The present curator, Aunt Wang, accepted our interview, explained everything to us carefully and provided us with relevant data and pictures. We are also very thankful to Uncle Guard of the staff of the Banqiao 435 Arts District Office. He often transferred the documents and letters for us. And we thank the visitors, who generously accepted being interviewed and having their pictures taken. In addition, we would like to thank our teachers for holding the team meetings regularly for us, assisting us to organize our drafts and materials and teaching us how to make use of different kinds of software to create an attractive Web page. The volunteers in our community, Yu-Chen Cian, also gave us a hand in translating the toys' Chinese names to English for presenting this project to the people around the world.  Finally, we would also like to give our great big thanks to Ms. Fang Yi-Su, of the staff of National Science & Technology Museum, who helped us get the authorization to some of the pictures from its publication.

5. Discoveries, Lessons and Surprises (Optional)
Discoveries:
Most of the toys of our generation are electronic products or computer games.  But Taiwan Toy Museum helped us to understand the history and evolution of the characteristics of toys. We also saw the wisdom of toy design. For example, twisty puzzles really break up our general patterns of thinking. The children nowadays should use more brains and hands to play with toys by themselves. We think the harvest and the fun will be greater.

Lessons:
The process of doing the project was difficult and made us busy all the time. We sacrificed our break time at noon and holidays. Whenever we saw other classmates go out to have fun or do other leisure activities, we would think of the words which the curator, Aunt Wang, told us, "If you have the dream, you should keep it going and never give it up. Just insist on doing it and never look back. You will reach your aim eventually."  Her words encouraged us and enhanced our confidence and perseverance a lot. We relied on her wisdom and her husband's spirit to face all kinds of challenges bravely in working on this project.

Surprises:
This project brought us to experience many things, such as teamwork, social skills, interview techniques, computer software, and the spirit of "never give up." We also found that every toy has its ingenuity, and this can't be found in books, but only by visiting the toy museum. And we were surprised that all the visitors didn't present bored or tired faces, as when visiting other kinds of museums. On the contrary, all the visitors listened to the introduction carefully and didn't want to leave.

The equipment of our computer classroom  
The equipment of our computer classroom

 

 

 We are the voluntary museum narrators.  
We are the voluntary museum narrators.

 
 

 

 

Formosan Toys Festival
Formosan Toys Festival

 

 

 

 

We spent the break time at noon here for half a year
We spent the break time at noon here
for half a year